Why modern LiveOps focuses on session length over return timing
Didnt expect this take on LiveOps. How do denser loops work?
With a good onboarding experience, I think it's possible to gradually make the player understand about complex loops with simple steps. Some of the successful 4x games could be a great example of this.
Didnt expect this take on LiveOps. How do denser loops work?
With a good onboarding experience, I think it's possible to gradually make the player understand about complex loops with simple steps. Some of the successful 4x games could be a great example of this.